This is a gameplay video of Prominence, my junior game at DigiPen Institute of Technology.
Prominence is a 3D bullet hell. The work i did in this game included graphics and gameplay, as well as any other misc. systems like input and character controller. The graphics engine was written completely from scratch by me. Apart from having basic functionality like loading models and phong shading, it has some cool advanced features like vertex deformations to create a "blob" effect.
Work Done
Graphics Programmer 5 person team (1 designer, 4 programmers)
Implemented a graphics engine from scratch that included a custom serialized UI system, shader based particle system and vertex deformations, model loading, Phong shading, text and sprite rendering using DirectX 9.
Created serialized menus for the game using UI system that were easily modifiable by way of XML files.
Wrote shaders for several particle systems that became essential in creating the look and feel of the game.
implemented other core engine systems( window system, input system, character controller)
Designed game world.
Organized all meetings and presentations for the game.