Progress on my personal graphics engine. Written in Vulkan 1.3.
Wanted to show off some of the features ive added recently. Actively working on this so i expect to update this over time.
Quick video showing forward facing progress on my engine. 10K instanced models.
Most of the actual work has been behind the scenes, but still pretty important. Some highlights of those are:
Switched to Linux as main development environment, so now the engine is cross platform!
Huge graphics refactor, removed 3k lines from core engine file.
Forward pass for transparency.
100's of bug fixes
31,000+ lines of source code.
First Iteration of Engine UI
Compute Shader Particle Showcase
CPU Based Particle Showcase
PBR IBL Demo
PBR basic demo
Bloom Demo
Directional Shadow map demo
Loading/Rendering GLFT files.
Draw Optimizations - Draw Sorting and Frustrum Culling
Deferred Render Point Light Test
Normal Map Test